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thijsaarts.nl
fank.nl

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Discipline

Animation, Corporate film, Commercial, Internet film, Short film

Thijs Aarts

keywords: animation, interactive media-, game designerdirector

Studied at the Utrecht School of the Arts from 2003 to 2008 in the fields of Art and Technology and Film/Animation and graduated with a Bachelor's degree in Art and Technology and a Master's degree in European Media. Already working as a freelancer during his studies, mainly for games and interactive media. Founded Studio FAnK in October 2007 and mainly working as an animator. This animation and interactive media studio is now 5 strong and we are working on our first own short animation film entirely in our own production called 'How 'n Koe 'n Haas catches'. Since March 2012 working as a film producer and director of educational films, with a crew of 4 to 5 people.

productions

animatie
Helder over Hypotheekrenteaftrek 2010 animatie / 3 min. / RedactiePartners Mediagroep
computer animation / operator: Adobe / animation / storyboard / visuals / audio engineering / screenwriting
documentaire
Thuis is Terschelling 2009 documentaire / 15 min. / AVRO
operator: Adobe / animation / motion graphics designer
televisie
Maximum Bereikt 2009 televisie / 25 min. / AVRO / AVRO
animation
EyeOpener 2008 televisie / 25 min. / De Beeldbrigade / Veronica
animation / motion graphics designer

Informatie

trackrecord
My name is Haas (HKU/Radboud), Maximum Reached (Avro), EyeOpener (Veronica), Thuis is Terschelling (Avro), Wildervanksterdallen (KRO/Droomwevers), Clear about Mortgage Interest Deduction (RedactiePartners), Animation/Film for digital teaching material (Danae Education Innovation )
prijzen
RVU/HKU MediaAward 2007 for My name is Haas Europrix Top Talent Award 2007 nomination for My name is Haas
bijzonderheden
Background as both game designer and (animation) filmmaker. Due to my game design background, I master many different techniques, both in form and in software, and I have a wide range of interests. In addition, it has taught me to put the user, or in terms of animation, the viewer, at the center. I have experience creating stories for children within games and find that when I do the same for animation, I am much more responsive to the child's attention.
equipment
Een animatie studio met 5 Mac's, Wacom tabletten waaronder een Cintiq, printers, lichtbakken en de hele enchilada.
hardware kennis
Camera, geluid, montage, animatie
software kennis
Anime Studio, Toonz, ToonBoom Animate, Adobe Flash, Adobe After Effects, Adobe Photoshop, Adobe Illustrator, 3ds Max, Maya

Education

opleidingen
Hogeschool voor de Kunsten Utrecht
Animatie
2004-2006
workshops
Parnassos
Toneel Basis, Stemvorming, Musical
2003-2007
overige opleiding
Hogeschool voor de Kunsten Utrecht
�European Media Master of Arts� (MA)
2006-2008
Hogeschool voor Kunsten Utrecht
�European Media Master of Arts� (MA)
Kunst & Techniek
2003-2008

Employers

Danae Onderwijsinnovatie
Regisseur/Projectleider
2012-2014
Studio FAnK
Creative Director
2007-nu